~Dune

A cry for help back in March by a couple of readers, saw Lu write a 
collection of tips for Issue 40.  Now your prayers are answered once
more with thanks to Hazel Miller.


DUNE - WALK-THROUGH By Hazel Miller

As Paul Atreides and you begin this atmospheric strategy game as you 
arrive at an old palace on the planet Dune, well away from your 
enemies the Harkonnens. Your family are here to mine spice for 
Emperor Shaddam IV. Your first job is to get help from the Fremen 
who live in hidden sietches in the dunes. 

Speak to the Duke, your father, then your mother Jessica. She will 
tell you to take an orni and fly to Carthag-Tuek to meet Gurney 
Halleck. Take an orni and from the 3 sietches shown, fly to 
Carthag-Tuek, speak to Gurney and ask the Fremen there to work for 
you. Tell him to spice mine. Take Gurney with you to Carthag-Harg 
and do the same. The Fremen at Carthag-Timin will not work for you 
at present. They are the spice prospectors. Return with Gurney to 
the Atreides palace and talk to Duncan Idaho. He will keep you 
informed throughout the game about spice stocks. Speak to the Duke 
to learn about stillsuits, which you will need to retain body fluid 
in the desert. Gurney will remember a conversation he had in 
Carthag-Tuek about a stillsuit maker. Fly there with Gurney and 
speak to the Fremen. He will tell you to go to a sietch towards the 
east. Always take someone as a lookout when searching for unmapped 
sietches. The Fremen here will tell you of 2 more sietches to the 
north and east. Recruit him for spice mining and give him the 
harvester. Go to the other two sietches and also recruit them for 
spice mining. The Fremen in the northern sietch will tell you the 
area has to be prospected. Fly to Carthag-Timin and you will now be 
able to recruit the prospectors and get a map which shows the spice 
density and all unprospected areas across the planet. Send the 
prospectors to the northern and eastern sietches. 

Return to the palace and find the stillsuits have been delivered. 
Each time you return from a trip speak to Duncan Idaho to get the 
latest spice stocks. Always try to keep well ahead of the Emperor's 
demands for spice as he will demand more each time. Also remember to 
visit all the sietches you have recruited regularly to keep up 
morale. 

Initially there will be very little equipment or spare ornis for the 
miners to use, but if you see any spare equipment on the map send 
miners from nearby sietches out to search for it. 

Return to the palace and speak to the Duke. He will tell you to go 
with your mother Jessica and search the palace for hidden rooms. Go 
4 rooms south and Jessica will find a hidden door on the left. Go 
west and north to a communications room. Everyone will gather here 
and you get a pat on the back from the Duke. Speak to Duncan and he 
will tell you that you need more spice harvesters and sends you and 
Gurney off to search for some. You may have to move some of your 
spice miners about now if the areas they are working in are played 
out. 

At Tuono-Tabr the Fremen will tell you of a harvester in a sietch to 
the northeast. Find this sietch and once it appears on your map, go 
to the nearby sietches and tell the Fremen there to search for 
equipment. 

Return to the palace and find your father on the balcony. He will 
tell you there is a message in the communications room. Go there and 
view the message from Emperor Shaddam IV about the date of the first 
shipment of spice. Whenever you are away from the palace and learn 
there is a message for you, drop everything and fly back immediately 
to send the spice shipment. If you delay the Emperor will get mad 
and raise the amount of spice to be shipped next time which you will 
find very hard to cope with as time goes by. 

Fly to Tuono-Tuek and learn of a new sietch to the southwest.This 
new sietch, Tuono-Clam, has a harvester, 2 ornis and some krys 
knives going spare which can be collected by nearby miners. Fly to 
Tuono-Tabr and get information about a sietch, Tuono-Timin, to the 
southeast. Find it and meet the widow Harah who will go with you to 
3 new sietches she knows of. Once they have been visited return to 
the palace and speak to Jessica. She will tell you to go into the 
desert alone. Leave Gurney and Harah in the palace, walk 2 paces 
into the desert and stay alone there for 1 day or until you get a 
vision of the Duke telling you a message has arrived at the palace. 
You have now gained limited telepathic powers and can contact nearby 
sietches via the map. Return to the palace, see Duncan and send your 
first shipment of spice to the Emperor. 

Speak to Jessica then go to the balcony for a group chat. When it is 
discovered Gurney isn't there, speak to Jessica (who will explain 
your visions), then speak to the Duke. Go with Jessica and when you 
reach the corridor with the communications room on the left, she 
will find a hidden door on the right. Inside you will find Gurney 
unconscious. The door to the south was trapped. Your father tells 
you to see Thufir Hawat in the communications room. Find him, take 
him back to Gurney and he will disarm the trap. Inside this room is 
an armoury. Thufir suggests you could use the Fremen as an army but 
first you must have a Fremen leader by your side who can rally the 
troops. Pick up Harah and fly to Carthag-Tabr. The Fremen leader 
here knows of a leader named Stilgar and this will jog Harah's 
memory. She will guide you to a new sietch west of the palace called 
Sihaya-Clam. Don't forget every time you find a new sietch send the 
prospectors there immediately. Find Stilgar and he will agree to 
come with you. Rally the leader in this sietch and you should by now 
be able to recruit him to army. Give him the Krys knives. Send him 
to Ergsun-Tsymyn. From now on choose army whenever you meet new 
Fremen, (you will need about 14 trained troops at the end), and move 
your existing spice miners around to newly prospected areas. 

Return to the palace and speak to everyone. Leave Harah and take 
Gurney and Stilgar in the orni to recruit at the new sietches Harah 
found for you then send them to Ergsun-Tsymyn. Fly there and leave 
Gurney to train them. Continue sending any new army recruits there 
until you fill the sietch, then begin filling another sietch nearby. 
Always send as many troops into battle as you can which is 6 troops 
plus espionage,  then when you have a tough battle and lose a number 
of men you can send another troop in from your spare men in 
training. Arm as many of your troops as you can, then turn one group 
into espionage. When they find an enemy fort it will appear on the 
map and eventually you get a report on how many troops of Harkkonen 
are there. Attack the fort immediately. If your troops win the 
battle go there immediately. You may find an enemy prisoner and get 
some information, or Fremen prisoners who can be recruited. Usually 
there are weapons which can be distributed among your men. Remember 
to collect Gurney and bring him to the newly taken fort to continue 
training the men. When a new fort is taken your men will not follow 
any more orders until they have turned the fort into a sietch, but 
you can send a prospector there to do his stuff while you are 
waiting. There is no room for a  mining group until your army moves 
on, but I moved 2 mining groups  to the sietch next door so they 
would be nearby when the fort was vacated. 

During the game you will be able to visit some villages where you 
can buy equipment. Harah will take you to one. You have to pay in 
spice and I didn't actually buy anything as I found more equipment 
than I ever needed during the game and spice is too valuable to 
waste. If you do buy something see Duncan and he will show you the 
bill for the goods. Agree to pay it, then send a Fremen group to a 
sietch near the village and once they are there tell them to go and 
search for equipment. 

Around now you will get a message from the palace to say something 
has happened there. Return and view the message from Vladimir 
Harkkonen  who says he has destroyed one of your sieches. Your 
father will go off to sort this out. A new message comes from 
Feyd-Rautha Harkkonen. 

These are a few things that should be mentioned. Harah will tell you 
at some point that she wishes to go back to her home in 
Tuono-Timin.Take her home as her job has finished. 

If any of the Fremen are unhappy in the location they are in, move 
them to a more suitable location or the whole sietch will stop 
working. 

If a sietch has saboteurs, send an army unit there to sort it out.

Don't try to attack the Harkkonen palace until you are given the 
go-ahead from Thufir  at the end of the game. 

Stilgar has been waiting for Harah to leave so he can speak to you 
about someone he wants you to meet. He will mark a new sietch on 
your map called Oxtyn-Tabr. Go there and meet Chani. Leave your orni 
passengers in the sietch and ask her to go with you. Take her for a 
romantic walk in the dunes (2 steps in and away from machinery). 
Stay there with her for a day and night and let her talk until she 
falls in love with you. She will now go in the orni with you and 
show you more sietches. 

About now your mother will come through to say she wishes you were 
at the palace. Go there to find the Duke has been killed in his 
orni. Speak to Stilgar now and he will tell about riding worms. Go 
into the desert and have a go, then take your orni to a sietch that 
is in need of one as from now on you can ride worms whenever you 
like. 

Go to the palace and tell Thufir about the worms. Speak to Jessica 
and take her to search for more secret rooms. She will find a room 
with a greenhouse. Leave her there then show Chani the room. She 
will tell you about her father the planetologist and asks you to 
meet him. Take Chani and Stilgar to meet her father in a new sietch. 
You will learn of his experiments in vegetation. He has created a 
new kind of bulb that will grow in the dunes and eventually turn the 
planet green. This will destroy the spice so has been kept a secret 
up to now. He needs helpers and points you at some new sietches. I 
recruited 3 troops for bulb planting and sent them back to Chani's 
father for training. There are caches of water in many sietches that 
you have not been allowed to see before. Once the bulbs are ready 
these troops can go to sietches that have water and begin growing 
the bulbs. The areas you choose should be where the spice has been 
mined out and as near to Harkkonen areas as possible. All bulbs grow 
northwards and the vegetation will help rout the Harkkonens out. It 
is also a great morale booster for the Fremen when they learn of the 
planting. 

When you are in a sietch containing water, Stilgar will ask if you 
want to drink the Waters of Life. Refuse for now as it will kill 
you. 

When you hear about a disease in a sietch that is making everyone 
ill, take Chani there and she will offer to stay and help cure them. 
When you are at the palace speak to your mother often until she says 
you can drink the Waters of Life. Take Stilgar to a sietch with 
water and drink the Waters of Life. Return to your mother and she 
will tell you your powers have increased. From now on you can 
contact anyone on the planet telepathically which saves lots of time 
as things start hotting up from now on. 

You will hear that Chani has cured the sick men, but then she 
disappears. A message comes in from Feyd-Rautha Harkkonen to say she 
is a prisoner in his fortress. 

Keep taking enemy forts and moving the prospectors and spice miners 
into the vacated sieches until you find Chani. I think you have to 
take about 6 forts but it could be random. Once she is found, 
motivation goes sky high. From the spice density map fly around any 
small unchartered areas where a new sietch is likely to be. The 
Emperor's demands are much higher now and you need to keep all your 
miners working full out. 

Eventually you will have taken every fort in this area. You will 
know when there are none left to conquer as the espionage option 
disappears. Now you must move your troops to the large unchartered 
area of the map. Put half in Tsympo-Clam and the rest in 
Bledan-Timin sieches. Send a group out on espionage. Once you have 
cleared this area with no espionage option showing, return to the 
palace. The globe should show that there are hardly any Harkkonens 
left, and the Harkkonen palace is the only place left to take. If 
you have missed a fort Thufir will not give you the go-ahead to 
attack the palace. If he does, take him to Arrakeen-Tuek, near the 
enemy palace. Move 6 troops here and spread the rest between the 2 
other sieches near the palace in a half moon shape. Once they have 
all arrived at their locations, Thufir will tell you to collect 
everyone from your palace and bring them to him. I couldn't get 
Duncan to come with me but took everyone else. If you have enough 
troops in the 3 sieches, Thufir will give the word to attack. You 
have to wait until the shields are down before you can converge on 
the Harkkonen palace. Travel by worm and take the palace. 

All that remains is to watch the finale and get a nice surprise. 


Hazel Miller for Cheet Sheets Magazine 1995.
