DOS Games Released in 1997
Any titles that have a link take you to a page dedicated to that particular game with manuals, copy protection details, advice on how to get the game running and more.
Here is a shortcut to each year:
1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000
            Typical Gaming System
            For fast-moving graphics games, you should run a Pentium 100 as a minimum, and really 8 MB RAM minimum, but I'd go for 16 MB and a Pentium 133 or get a Super Socket 7 board and run an AMD K6. Graphics cards are a huge deal these days, so choose carefully! nVidia Riva 128 is a solid choice. For audio, we're well into Windows audio by 1997, so General MIDI it is, though you can opt for a Sound Blaster AWE64 or another wavetable synth option (of which there are plenty that are better).
The Games
|   Age of Empires (Microsoft)* |   Blade Runner (Westwood Studios)* |  Broken Sword II: The Smoking Mirror (Virgin Interactive) | 
|   Carmageddon (Interplay)* |  Curse of Monkey Island (LucasArts) |  Fallout (InterPlay) | 
|   Grand Theft Auto (BMG Interactive) |  Lands of Lore 2: Guardians of Destiny (Virgin Interactive) |   MDK (Interplay, 1997) | 
|   Need for Speed II / SE (Electronic Arts) |  Oddworld: Abe's Oddysee (GT Interactive) |   Quake II (id Software) | 
|   Star Trek: Generations (MicroProse) |  Star Wars Jedi Knight: Dark Forces II (LucasArts) |   Star Wars: X-Wing vs TIE Fighter (LucasArts) | 
|   Tomb Raider II (Eidos Interactive) |  Worms 2 (MicroProse) |